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PC Gamer (Italian) 24
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PC Gamer IT CD 24 2-2.iso
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DRIVERS
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minigl
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readme.txt
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1997-09-12
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Mini-GL Driver for GLQuake Based Games
for Voodoo Glide and Voodoo Rush
Platform: Windows 95 and Windows NT (Voodoo Graphics Only)
Copyright ( 1997 3Dfx Interactive, Inc. )
All Rights Reserved
3Dfx Interactive, Inc.
website: www.3dfx.com
news server: news.3dfx.com
=======================================================================
What's in the distribution?
=======================================================================
This distribution contains the Mini-GL driver for Voodoo Graphics
Based 3D accelerators and Voodoo Rush based 3D accelerators.
The following Voodoo Graphics will function with these drivers:
- 3Dfx Interactive reference boards
- Diamond Monster 3D
- Orchid Righteous 3D
- Deltron Realvision Flash 3D
- Skywell Technology Magic 3D
- Guillemot MaxiGamer
- Canopus Pure 3D
- Miro HiScore
The following Voodoo Rush boards function with these drivers:
- Hercules Stingray 128-3D
- Jazz Multimedia Adrenaline Rush 3D
- Intergraph Intense 3D Voodoo
NOTE: End-users are recommended to use drivers provided by their
board manufacturer to ensure that they can obtain full support.
Included Files
--------------
OPENGL32.DLL - Mini-GL driver for GLQuake based games
README.TXT - This File
=======================================================================
Installation
=======================================================================
Requirements
------------
- Windows 95 or Windows NT 4.0 (Voodoo Graphics Only
- Glide 2.42 Runtime Drivers (REQUIRED to enable Triple Buffering under
Voodoo Rush)
- PC with a Pentium or Pentium Pro Processor and a free PCI slot
Installation
------------
1) Install Glide 2.42 Runtime Drivers (if not already installed)
2) Install Quake and the GLQuake patch (if not already installed)
2) Copy the OPENGL32.DLL file in this kit to your Quake directory
2) Run GLQuake.exe
Troubleshooting
---------------
####
Q: Performance seems low, what can I do to fix it?
A: Try setting the video mode used for GLQuake to 512x384. To do
this change the GLQuake command line to read:
GLQUAKE.EXE -width 512
####